

Build orders have always been important in StarCraft, but co-op missions have a tempo to it that you can exploit. Plan that scheduleĬertain missions always have set timings which you can use to your advantage.
#PROJECT HAVEN SC2 SPECIALIST UPDATE#
Constantly update each other so everyone is in sync 3. In this case, noise is good because noise means communication. Rarely is there silence in the Millennium Falcon as you’ll hear Chewie and Han yelling at each other. This is actually a lesson Chewie is quite familiar with. If you don’t communicate, you’re just working by yourself. Let each other know when you’re planning a key assault or if you need help defending a position. Without communication, a commander could be parking his troops at a Celestial Lock without affecting anything because his partner hasn’t committed any of his forces to this lock. Missions like Lock & Load and Chain of Ascension really require the two commanders to work closely with each other.

Do they need to escape a Star Destroyer’s tractor beam, or smuggle rebel spies out of Tatooine? Understanding the key goal of each mission is crucial to its success. Likewise, Chewie needs to identify his objectives. If you don’t plan around the map’s objectives your project will go up in smoke because you’re chasing the wrong goals. There are unique objectives for each map, and fulfilling them is key to a successful game. Sometimes you’re supposed to hunt and destroy trains, or maybe you’re supposed to defend a temple. The key difference between co-op mode and traditional ladder matches is that you aren’t just trying to kill the other player. Understand the objective and plan accordingly If Chewbacca were to play this game, he’d learn a few things about managing the Millennium Falcon and would do well if he applied these five key lessons: 1. It’s a lot of fun, has a lot of replayability, and adds that extra dimension StarCraft’s multiplayer needed. Co-op mode is one of the best things to come with StarCraft 2’s Legacy of the Void expansion pack.
